using System;
using System.Collections.Generic;
using System.Text;
using FarseerGames.FarseerPhysics;
using FarseerGames.FarseerPhysics.Dynamics;
using FarseerGames.FarseerPhysics.Collisions;

namespace BoOnce.Physic
{
    class Ground
    {
        public float Y;
        public PhysicsSimulator Simulator;
        public Enums.CollisionCategories Category;
        public Body Body;
        public Geom Geom;
        public int SimulatorIndex;
        public int GroundIndex;

        public Ground(PhysicsSimulator simulator, Enums.CollisionCategories cat, Body body, Geom geom, float y, int simIndex, int groundIndex)
        {
            Y = y;
            Simulator = simulator;
            Category = cat;
            Body = body;
            Geom = geom;
            SimulatorIndex = simIndex;
            GroundIndex = groundIndex;
        }

    }
}
